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authorJohn Bargman2026-04-15 08:23:09 +0000
committerJohn Bargman2026-04-15 08:23:09 +0000
commitdb6b79edbfca3ab7049af2492acd567b099559f5 (patch)
treef54df4a8af70b057032e5af882bd6d1e6be87bf2 /shaders/fragment.glsl
parent4f877207787edd592687f338772d95c9ec2c7038 (diff)
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agentic ai; is so; fucking cool; omgmain
Diffstat (limited to 'shaders/fragment.glsl')
-rw-r--r--shaders/fragment.glsl16
1 files changed, 16 insertions, 0 deletions
diff --git a/shaders/fragment.glsl b/shaders/fragment.glsl
new file mode 100644
index 0000000..1c9f3b1
--- /dev/null
+++ b/shaders/fragment.glsl
@@ -0,0 +1,16 @@
+precision mediump float;
+
+varying vec3 v_color;
+
+void main() {
+ // Create a circular particle with soft edges
+ vec2 center = gl_PointCoord - vec2(0.5);
+ float dist = length(center);
+
+ if (dist > 0.5) {
+ discard;
+ }
+
+ float alpha = 1.0 - smoothstep(0.0, 0.5, dist);
+ gl_FragColor = vec4(v_color, alpha * 0.3); // Subtle opacity
+} \ No newline at end of file