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authorJohn Bargman2026-04-15 08:23:09 +0000
committerJohn Bargman2026-04-15 08:23:09 +0000
commitdb6b79edbfca3ab7049af2492acd567b099559f5 (patch)
treef54df4a8af70b057032e5af882bd6d1e6be87bf2 /shaders/vertex.glsl
parent4f877207787edd592687f338772d95c9ec2c7038 (diff)
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agentic ai; is so; fucking cool; omgmain
Diffstat (limited to 'shaders/vertex.glsl')
-rw-r--r--shaders/vertex.glsl20
1 files changed, 20 insertions, 0 deletions
diff --git a/shaders/vertex.glsl b/shaders/vertex.glsl
new file mode 100644
index 0000000..2383346
--- /dev/null
+++ b/shaders/vertex.glsl
@@ -0,0 +1,20 @@
+attribute vec2 a_position;
+attribute float a_size;
+attribute vec3 a_color;
+
+uniform mat4 u_matrix;
+uniform float u_time;
+
+varying vec3 v_color;
+
+void main() {
+ // Simple particle position with subtle time-based variation
+ vec4 position = vec4(a_position, 0.0, 1.0);
+ position.x += sin(u_time * 0.001 + a_position.y * 0.01) * 0.05;
+ position.y += cos(u_time * 0.0005 + a_position.x * 0.01) * 0.02;
+
+ gl_Position = u_matrix * position;
+ gl_PointSize = a_size;
+
+ v_color = a_color;
+} \ No newline at end of file