diff options
Diffstat (limited to 'shaders/vertex.glsl')
| -rw-r--r-- | shaders/vertex.glsl | 20 |
1 files changed, 20 insertions, 0 deletions
diff --git a/shaders/vertex.glsl b/shaders/vertex.glsl new file mode 100644 index 0000000..2383346 --- /dev/null +++ b/shaders/vertex.glsl @@ -0,0 +1,20 @@ +attribute vec2 a_position; +attribute float a_size; +attribute vec3 a_color; + +uniform mat4 u_matrix; +uniform float u_time; + +varying vec3 v_color; + +void main() { + // Simple particle position with subtle time-based variation + vec4 position = vec4(a_position, 0.0, 1.0); + position.x += sin(u_time * 0.001 + a_position.y * 0.01) * 0.05; + position.y += cos(u_time * 0.0005 + a_position.x * 0.01) * 0.02; + + gl_Position = u_matrix * position; + gl_PointSize = a_size; + + v_color = a_color; +}
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