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| author | John Bargman | 2026-04-15 08:23:09 +0000 |
|---|---|---|
| committer | John Bargman | 2026-04-15 08:23:09 +0000 |
| commit | db6b79edbfca3ab7049af2492acd567b099559f5 (patch) | |
| tree | f54df4a8af70b057032e5af882bd6d1e6be87bf2 /shaders/fragment.glsl | |
| parent | 4f877207787edd592687f338772d95c9ec2c7038 (diff) | |
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agentic ai; is so; fucking cool; omgmain
Diffstat (limited to 'shaders/fragment.glsl')
| -rw-r--r-- | shaders/fragment.glsl | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/shaders/fragment.glsl b/shaders/fragment.glsl new file mode 100644 index 0000000..1c9f3b1 --- /dev/null +++ b/shaders/fragment.glsl @@ -0,0 +1,16 @@ +precision mediump float; + +varying vec3 v_color; + +void main() { + // Create a circular particle with soft edges + vec2 center = gl_PointCoord - vec2(0.5); + float dist = length(center); + + if (dist > 0.5) { + discard; + } + + float alpha = 1.0 - smoothstep(0.0, 0.5, dist); + gl_FragColor = vec4(v_color, alpha * 0.3); // Subtle opacity +}
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