diff options
Diffstat (limited to 'shaders/fragment.glsl')
| -rw-r--r-- | shaders/fragment.glsl | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/shaders/fragment.glsl b/shaders/fragment.glsl new file mode 100644 index 0000000..1c9f3b1 --- /dev/null +++ b/shaders/fragment.glsl @@ -0,0 +1,16 @@ +precision mediump float; + +varying vec3 v_color; + +void main() { + // Create a circular particle with soft edges + vec2 center = gl_PointCoord - vec2(0.5); + float dist = length(center); + + if (dist > 0.5) { + discard; + } + + float alpha = 1.0 - smoothstep(0.0, 0.5, dist); + gl_FragColor = vec4(v_color, alpha * 0.3); // Subtle opacity +}
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